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Effects

Twirl, radial blur, lens blur and sharpen added to a product photo and tuned from the inspector.

An effect is a filter on a layer. Layers hold a stack of up to 12, applied top to bottom inside the layer’s transform.

  1. Select a layer on the canvas or in the timeline.
  2. In the inspector, find Effects and press +. Pick an effect from the list.
  3. Press the effect’s row to open its parameters. Type a value, or drag the field.
  4. The eye on the row hides the effect without losing its settings. The cross removes it. Order moves it up or down the stack.

A drop shadow added from the inspector starts at X 0, Y 4, Blur 4, Spread 0, black at 25%, and is edited as X, Y, Blur, Spread and colour, with Show behind as a toggle. Distance and Angle rows appear only on a shadow that uses them (one made by an agent or a style).

Every parameter can be keyframed: in Animate mode, a change is keyed at the playhead, and the key is named fx.<effect id>.<parameter>. See Keyframes and easing.

Bulge, twirl, radial blur and lens blur warp pixels, so they draw on the GPU canvas and in the exports made from it; an SVG filter in a browser ignores them.

EffectKindWhat it doesParameters
Brightness & contrastbrightness-contrastBrightness and contrast multipliers (1 = unchanged).Brightness (brightness, 0 to 3, default 1)
Contrast (contrast, 0 to 3, default 1)
Hue & saturationhue-saturationHue rotation in degrees and saturation multiplier.Hue (hue, -180 to 180, default 0)
Saturation (saturation, 0 to 4, default 1)
TinttintMaps black and white to two colours (colorize), mixed by amount.Map black to (black, a colour, default #000000)
Map white to (white, a colour, default #ffffff)
Amount (amount, 0 to 1, default 1)
CurvescurvesThree-point RGB curve: output at shadows (0), midtones (0.5) and highlights (1).Shadows (shadows, 0 to 1, default 0)
Midtones (midtones, 0 to 1, default 0.5)
Highlights (highlights, 0 to 1, default 1)
Black & whiteblack-whiteDesaturates; amount 0..1.Amount (amount, 0 to 1, default 1)
LevelslevelsInput black/white point, gamma, output black/white point (0..1).Input black (inBlack, 0 to 1, default 0)
Input white (inWhite, 0 to 1, default 1)
Gamma (gamma, 0.1 to 10, default 1)
Output black (outBlack, 0 to 1, default 0)
Output white (outWhite, 0 to 1, default 1)
Lift / gamma / gainlift-gamma-gainPer-channel colour wheels: lift R/G/B -0.5..0.5 (shadows), gamma 0.2..4 (midtones), gain 0..3 (highlights).Lift R (liftR, -0.5 to 0.5, default 0)
Lift G (liftG, -0.5 to 0.5, default 0)
Lift B (liftB, -0.5 to 0.5, default 0)
Gamma R (gammaR, 0.2 to 4, default 1)
Gamma G (gammaG, 0.2 to 4, default 1)
Gamma B (gammaB, 0.2 to 4, default 1)
Gain R (gainR, 0 to 3, default 1)
Gain G (gainG, 0 to 3, default 1)
Gain B (gainB, 0 to 3, default 1)
LUTlutColour look from a .cube file or a preset (set_lut), mixed by amount 0..1.Amount (amount, 0 to 1, default 1)
VignettevignetteDarkens toward the frame edges; amount 0..1.Amount (amount, 0 to 1, default 0.5)
EffectKindWhat it doesParameters
Gaussian blurgaussian-blurBlur radius in px.Radius (radius, 0 to 200, default 8)
Directional blurdirectional-blurMotion blur of length px along angle degrees.Length (length, 0 to 400, default 40)
Angle (angle, -180 to 180, default 0)
Progressive blurprogressive-blurBlur that grows from startRadius px at (startX, startY) to endRadius px at (endX, endY), points as 0..1 of the layer.Start radius (startRadius, 0 to 200, default 0)
End radius (endRadius, 0 to 200, default 24)
Start X (startX, 0 to 1, default 0.5)
Start Y (startY, 0 to 1, default 0)
End X (endX, 0 to 1, default 0.5)
End Y (endY, 0 to 1, default 1)
Background blurbackground-blurBlurs what is behind the layer box by radius px; the layer itself stays sharp.Radius (radius, 0 to 200, default 4)
Radial blurradial-blurZoom blur (zoom 0..1) and spin blur (spin degrees) around a centre, centre as 0..1 of the layer.Centre X (centerX, 0 to 1, default 0.5)
Centre Y (centerY, 0 to 1, default 0.5)
Zoom (zoom, 0 to 1, default 0.15)
Spin (spin, 0 to 90, default 0)
Lens blurlens-blurDisc-shaped bokeh blur of radius px; highlights 0..4 makes bright spots bloom into the disc.Radius (radius, 0 to 100, default 12)
Highlights (highlights, 0 to 4, default 1)
SharpensharpenUnsharp mask: adds amount times the detail finer than radius px.Amount (amount, 0 to 5, default 1)
Radius (radius, 0.1 to 20, default 1.5)
EffectKindWhat it doesParameters
Drop shadowdrop-shadowShadow at distance px and angle degrees, blur px, colour and opacity.Distance (distance, 0 to 300, default 16)
Angle (angle, -180 to 180, default 135)
X (x, -300 to 300, default 0)
Y (y, -300 to 300, default 0)
Blur (blur, 0 to 200, default 24)
Spread (spread, -100 to 100, default 0)
Colour (color, a colour, default #000000)
Opacity (opacity, 0 to 1, default 0.5)
Show behind (behind, a toggle, default on)
Inner shadowinner-shadowShadow inside the layer edge at distance px and angle degrees, blur px, colour and opacity.Distance (distance, 0 to 300, default 4)
Angle (angle, -180 to 180, default 90)
Blur (blur, 0 to 200, default 8)
Colour (color, a colour, default #000000)
Opacity (opacity, 0 to 1, default 0.25)
GlowglowSoft light around the layer: radius px, colour, intensity 0..1.Radius (radius, 0 to 200, default 24)
Colour (color, a colour, default #ffffff)
Intensity (intensity, 0 to 1, default 0.8)
StrokestrokeOutline around the layer alpha: width px and colour.Width (width, 0 to 60, default 4)
Colour (color, a colour, default #ffffff)
Noise & grainnoiseFilm grain: amount 0..1, grain size px, evolve 0 = still, 1 = new grain every frame.Amount (amount, 0 to 1, default 0.2)
Size (size, 0.5 to 8, default 1.5)
Evolve (evolve, 0 to 1, default 1)
Chromatic aberrationchromatic-aberrationSplits red and blue by offset px along angle degrees.Offset (offset, 0 to 60, default 6)
Angle (angle, -180 to 180, default 0)
EffectKindWhat it doesParameters
Wave distortwaveDisplaces the layer with a flowing noise: amount px, scale px, speed px/s.Amount (amount, 0 to 200, default 24)
Scale (scale, 10 to 1000, default 160)
Speed (speed, 0 to 1000, default 120)
Displacement mapdisplacement-mapPushes the layer by its own brightness: bright parts move down-right, dark parts up-left, up to amount px.Amount (amount, 0 to 200, default 20)
BulgebulgeMagnifies (amount > 0) or pinches (amount < 0) within radius px of a centre given as 0..1 of the layer.Centre X (centerX, 0 to 1, default 0.5)
Centre Y (centerY, 0 to 1, default 0.5)
Radius (radius, 1 to 2000, default 200)
Amount (amount, -1 to 1, default 0.5)
TwirltwirlRotates the layer by angle degrees at the centre, fading to nothing at radius px; centre as 0..1 of the layer.Centre X (centerX, 0 to 1, default 0.5)
Centre Y (centerY, 0 to 1, default 0.5)
Radius (radius, 1 to 2000, default 240)
Angle (angle, -720 to 720, default 90)
EffectKindWhat it doesParameters
Chroma keychroma-keyMakes the key colour transparent: tolerance 0..1 (how far from the key still counts), softness 0..1 (edge feather), spill 0..1 (removes key-colour cast from what stays).Key colour (key, a colour, default #00ff00)
Tolerance (tolerance, 0 to 1, default 0.6)
Softness (softness, 0 to 1, default 0.2)
Spill suppression (spill, 0 to 1, default 0.5)

add_effect adds an effect at the end of a clip’s stack. Parameters you leave out take their defaults. The answer carries the effect_id and the keys to animate.

Terminal window
feega motion tool <nodeId> add_effect --input '{"clip_id":"photo","kind":"twirl","params":{"radius":420,"angle":200}}'

Then animate any parameter with set_keyframes:

{ "clip_id": "photo", "prop": "fx.<effect id>.angle", "keyframes": [{ "time": 0, "value": 0 }, { "time": 1.5, "value": 200 }] }

set_lut loads a .cube file or a preset into a LUT effect. Over MCP the same tools run through edit with { op, input }.