Editor modes
The switch at the left of the bottom bar sets one mode for the whole editor. Feega remembers it in your browser.
| Mode | What it does | Key |
|---|---|---|
| Design | Edits set the resting state of a layer. Editing an animated property shifts its whole animation, curve shape kept, with a notice. ⌘J opens the timeline to scrub, read-only. | E toggles with Motion |
| Motion | Recording: a red border marks the canvas and the properties bar. Edits create or move a keyframe at the playhead; the ◇ next to a property toggles its keyframe. The timeline opens on video frames; ⌘J hides it. | E |
| Play | Connect and try: prototype links drawn as arrows, node lines hidden. The right panel holds the link, Prototype flow (Play, Copy play link), Play on canvas and Interactive. | — |
| Code | Read a layer as CSS or Tailwind, export the frame as React, HTML or Svelte. Nothing can be edited. See Code mode. | Shift+D |
Eswitches between Design and Motion; from Play or Code it goes back to Design.Shift+Denters Code; pressed again it goes back to Design.- Play starts the player on the frame you are in, or the one frame selected.
- Stills always edit in Design: Motion applies to frames that have a timeline.
Recording in Motion
Section titled “Recording in Motion”- Drag, resize, rotate on the canvas key the change at the playhead. A layer that was not animated starts a track: its value stays at its first frame and the new one lands at the playhead. The anchor point is never keyed.
- Drawing a new layer in Motion sets its resting values, with no keyframes. It starts at the playhead.
- Motion path: select one layer whose position is animated and its path shows on the canvas, one tick per frame.
- Onion skin: turn it on with Onion skin in the timeline bar. The selected layer shows as faint outlines at its previous and next keyframes.
- Voice-over and music: with nothing selected, the right panel has a Sound row with Voice-over… and Music…. They are also in the node’s … menu.
The mode used to live in a row at the top of each frame’s properties. That row is gone: the bottom-bar switch replaces it, for every frame at once.
The properties panel
Section titled “The properties panel”The right panel follows the selection, whatever is selected:
- A generated image or video: its model and settings, the same pickers as the selection toolbar.
- Several free elements or nodes: Align (left, centre, right, top, middle, bottom) and Distribute horizontally or vertically.
- Several layers inside a frame: X, Y, W and H (Mixed where the layers differ; typing sets each layer), spacing (blank where they overlap), rotation, opacity, the same Align and Distribute bar, and Use as mask: the bottom-most selected layer cuts the layers above it. Remove mask undoes it. Both are in the right-click menu too.
- An instance: its name, Instance of its main component, and X, Y, W and H; swap the main component in the instance panel.
- One layer, in Design: alignment, layout, constraints, appearance, fill, stroke and effects. Timing, Transform, 3D, Parent & mask and Animation appear only in Motion; so do Morph and the liquid presets, and Morph only on a shape that has morph targets. A 3D model keeps its 3D section in both.
- A frame itself: its name in the header, X and Y on the canvas (and Rotate for a free group or image), size, then its look.
- A main component: its properties and variants, with X, Y, W and H; Swap, Reset overrides, Push to main and Detach are on its instances only.
Properties live in the right bar, actions in the right-click menu: Duplicate, Group, Export, the image tools and the frame entries (Components, Templates, History, Publish…) are there, each once, with its shortcut. Aligning is only in the right bar; the bar that used to float under a frame is gone.
On a phone or tablet, press and hold a node or a layer to open the same menu a right click opens.